I'm not even a huge JRPG fan at all, and other than Final Fantasy 4, 7, 13 and Lost Odyssey, I have never played any other ones and I have to say this one is easily the best. This is a fantastic example of how you can merge two genres together whilst catering to every bodies tastes. If you think that the game is an actual RTS in the way it handles, and are put off by it, don't be because it isn't. All of this is controlled with a sleek, stylish interface and battle controls identical to a traditional JRPG and is very easy to use whilst having respectable depth. The traditional Japanese roleplaying elements are heavily modified, with RTS style tactics of engaging and 'deadlocking' enemies in a close combat fight whilst your other unions move around to flank them or intercept enemies who are trying to flank your unions whilst they are in a deadlock. You can have several unions depending on your battle level which allows for some jaw dropping gigantic battles against hostile unions. In this game, you do not control a few singular characters, instead you have 'unions' which you form with a key character acting as a general so to speak, with bodyguards and special units in the union. The story, whilst being somewhat generic is a shining example of how you take a generic concept and make it more than that. The story, whilst being somewhat generic is a shining example of how you take a generic This game is SquareJP's finest work this generation. at least one character with a WA is in the union andįor a more complete list of which units can use Weapon Arts, please see the specific WA pages.This game is SquareJP's finest work this generation.The weapon art command ("Finish 'em with weapon arts!") may show up when PC: require high union morale and enough AP.Normal Weapon Arts can be used when the following is met Remnant Weapon Arts are linked to either the union's morale (bright orange vertical bar next to union leader's portrait), or the number of enemy unions. You do not have to perform the Weapon Art in order to learn it, it will show up for any character that satisfies the skill requirements. ![]() Regular Weapon Arts can still be triggered from anywhere in the formation. In the PC version Remnant Weapon Arts can only be performed by the union leader. To find out more about how exactly this works, see Developing Arts. Weapon arts are learned by satisfying a minimum amount of usage of the specified wield style and weapon type. You have to reach the Superlative/Shielding/Enchanted or Optimal/Parrying/Aura version of that weapon, except Unique Weapons and Dominus variants. If they can use the weapon then they can learn the Weapon Art. To learn any weapon art, your leader needs to be able to use the required weapon. Defeated Summons do not disappear but can be resurrected like other unions. Summons can have up to 9999 HP and have a high resistance to all status ailments apart from Enthrall (so avoid using them in such battles, it's quite a pain to take out a Summon). You can't control the Summon, it will act independently. An additional union on your side with a single unit (the Remnant) is summoned to the battlefield. ![]() ![]() The three Summons available in the game will be learned through the story or via quests. PC only: Special Arts (except nonremnant WA) can only be performed by the union leader, except Dual/Twin Snowpetal (see below). Unlike other Arts, they do not "level up". Arts that are significantly powerful and can turn the tide of battle.
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